three.js
Javascript 3D Engine
The aim of the project is to create a lightweight 3D engine with a very low level of complexity — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
Contributors — Getting Started — API Reference
More? #three.js on irc.freenode.net
Examples
WebGL (Context 3D)
Canvas (Context 2D)
Featured projects
Usage
Download the minified library and include it in your html.
<script src="js/Three.js"></script>This code creates a camera, then creates a scene, adds a cube on it, creates a <canvas> renderer and adds its viewport in the document.body element.
<script> var camera, scene, renderer, geometry, material, mesh; init(); animate(); function init() { camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 1000; scene = new THREE.Scene(); geometry = new THREE.CubeGeometry( 200, 200, 200 ); material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ); mesh = new THREE.Mesh( geometry, material ); scene.addObject( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); } function animate() { // Include examples/js/RequestAnimationFrame.js for cross-browser compatibility. requestAnimationFrame( animate ); render(); } function render() { mesh.rotation.x += 0.01; mesh.rotation.y += 0.02; renderer.render( scene, camera ); } </script>Change Log
2011 07 06 - r42 (277.852 KB, gzip, gzip: 69.469 KB)
- Added
AnaglypWebGLRendererandCrosseyedWebGLRenderer. (mrdoob, alteredq and marklundin)- Added
TextGeometry. (zz85 and alteredq)- Added
setViewOffsetmethod toCamera. (greggman)- Renamed geometries to
*Geometry. (mrdoob)- Improved Blender exporter. (alteredq, sweetfish and Jhonnyg)
- Added Blender 2.58 exporter. (georgik)
- Fixed
Matrix4.multiply(). (thanks lukem1)- Added support for additional Euler rotation orders in
Matrix4. (rectalogic)- Renamed
QuakeCameratoFirstPersonCamera. (chriskillpack)- Improved Normal Map Shader. (alteredq)
Collisionnow supportsObject3D.flipSidedandObject3D.doubleSided. (NINE78)- Removed most of
SceneUtilsmethods. (mrdoob)- Removed
Soundobject andSoundRenderer. (mrdoob)2011 05 31 - r41/ROME (265.317 KB, gzip: 64.849 KB)
(Up to this point, some rome specific features managed to get in the lib. The aim is to clean this up in next revisions.)
- Improved Blender Object and Scene exporters. (alteredq)
- Fixes on WebGL attributes. (alteredq and empaempa)
- Reduced overall memory footprint. (mrdoob)
- Added
Face4support toCollisionSystem. (NINE78)- Added Blender 2.57 exporter. (remoe)
- Added
Particlesupport toRay. (mrdoob and jaycrossler)- Improved
Ray.intersectObjectperformance by checking boundingSphere first. (mrdoob)- Added
TrackballCamera. (egraether)- Added
repeatandoffsetproperties toTexture. (mrdoob and alteredq)- Cleaned up
Vector2,Vector3andVector4. (egraether)2011 04 24 - r40 (263.774 KB, gzip: 64.320 KB)
- Fixed
Object3D.lookAt. (mrdoob)- More and more Blender exporter goodness. (alteredq and mrdoob)
- Improved
CollisionSystem. (drojdjou and alteredq)- Fixes on WebGLRenderer. (empaempa)
- Added
Tridentobject. (sroucheray)- Added
dataobject to Renderers for getting number of vertices/faces/callDraws from last render. (mrdoob)- Fixed
Projectorhandling Particles with hierarchies. (mrdoob)2011 04 09 - r39 (249.048 KB, gzip: 61.020 KB)
- Improved WebGLRenderer program cache. (alteredq)
- Added support for pre-computed edges in loaders and exporters. (alteredq)
- Added
Collisionsclasses. (drojdjou)- Added
Spriteobject. (empaempa)- Fixed
*Loaderissue where Workers were kept alive and next loads were delayed. (alteredq)- Added
THREEnamespace to all the classes that missed it. (mrdoob)2011 03 31 - r38 (225.442 KB, gzip: 55.908 KB)
- Added
LensFlarelight. (empaempa)- Added
ShadowVolumeobject (stencil shadows). (empaempa)- Improved Blender Exporter plus added Scene support. (alteredq)
- Blender Importer for loading JSON files. (alteredq)
- Added load/complete callbacks to
Loader(mrdoob)- Minor WebGL blend mode clean up. (mrdoob)
- *Materials now extend Material (mrdoob)
material.transparentdefine whether material is transparent or not (before we were guessing). (mrdoob)- Added internal program cache to WebGLRenderer (reuse already available programs). (mrdoob)
2011 03 22 - r37 (208.495 KB, gzip: 51.376 KB)
- Changed JSON file format. (Re-exporting of models required) (alteredq and mrdoob)
- Updated Blender and 3DSMAX exporters for new format. (alteredq)
- Vertex colors are now per-face (alteredq)
Geometry.uvsis now a multidimensional array (allowing infinite uv sets) (alteredq)
CanvasRendererrendersFace4again (without spliting to 2Face3) (mrdoob)
ParticleCircleMaterial>ParticleCanvasMaterial. Allowing injecting anycanvas.contextcode! (mrdoob)2011 03 14 - r36 (194.547 KB, gzip: 48.608 KB)
- Added 3DSMAX exporter. (alteredq)
- Fixed
WebGLRendereraspect ratio bug when scene had only one material. (mrdoob)- Added
sizeAttenuationproperty toParticleBasicMaterial. (mrdoob)- Added
PathCamera. (alteredq)- Fixed
WebGLRendererbug when Camera has a parent. CameraCamera.updateMatrixmethod. (empaempa)- Fixed
Camera.updateMatrixmethod andObject3D.updateMatrix. (mrdoob)2011 03 06 - r35 (187.875 KB, gzip: 46.433 KB)
- Added methods
translate,translateX,translateY,translateZandlookAtmethods toObject3D. (mrdoob)- Added methods
setViewportandsetScissortoWebGLRenderer. (alteredq)- Added support for non-po2 textures. (mrdoob and alteredq)
- Minor API clean up. (mrdoob)
2011 03 02 - r34 (186.045 KB, gzip: 45.953 KB)
- Now using camera.matrixWorldInverse instead of camera.matrixWorld for projecting. (empaempa and mrdoob)
- Camel cased properties and object json format (Re-exporting of models required) (alteredq)
- Added
QuakeCamerafor easy fly-bys (alteredq)- Added
LODexample (alteredq)2011 02 26 - r33 (184.483 KB, gzip: 45.580 KB)
- Changed build setup (build/Three.js now also include extras) (mrdoob)
- Added
ParticleSystemobject toWebGLRenderer(alteredq)- Added
Linesupport toWebGLRenderer(alteredq)- Added vertex colors support to
WebGLRenderer(alteredq)- Added
Ribbonobject. (alteredq)- Added updateable textures support to
WebGLRenderer(alteredq)- Added
Soundobject andSoundRenderer. (empaempa)
LOD,Bone,SkinnedMeshobjects and hierarchy being developed. (empaempa)- Added hierarchies examples (mrdoob)
2010 12 31 - r32 (89.301 KB, gzip: 21.351 KB)
Scenenow supportsFogandFogExp2.WebGLRendereronly right now. (alteredq)- Added
setClearColor( hex, opacity )toWebGLRendererandCanvasRenderer(alteredq & mrdoob)
WebGLRenderershader system refactored improving performance. (alteredq)
Projectornow does frustum culling of all the objects using their sphereBoundingBox. (thx errynp)
materialproperty changed tomaterialsglobaly.2010 12 06 - r31 (79.479 KB, gzip: 18.788 KB)
- Minor Materials API change (mappings). (alteredq & mrdoob)
- Added Filters to
WebGLRenderer
python build.py --includesgenerates includes string2010 11 30 - r30 (77.809 KB, gzip: 18.336 KB)
- Reflection and Refraction materials support in
WebGLRenderer(alteredq)
SmoothShadingsupport onCanvasRenderer/MeshLambertMaterial
MeshShaderMaterialforWebGLRenderer(alteredq)- Removed
RenderableFace4fromProjector/CanvasRenderer(maybe just temporary).- Added extras folder with
GeometryUtils,ImageUtils,SceneUtilsandShaderUtils(alteredq & mrdoob)- Blender 2.5x Slim now the default exporter (old exporter removed).
2010 11 17 - r29 (69.563 KB)
- New materials API Still work in progress, but mostly there. (alteredq & mrdoob)
- Line clipping in
CanvasRenderer(julianwa)- Refactored
CanvasRendererandSVGRenderer. (mrdoob)- Switched to Closure compiler.
2010 11 04 - r28 (62.802 KB)
Loaderclass allows load geometry asynchronously at runtime. (alteredq)
MeshPhongMaterialworking withWebGLRenderer. (alteredq)- Support for huge objects. Max 500k polys and counting. (alteredq)
Projector.unprojectVectorandRayclass to check intersections with faces (based on mindlapse work)- Fixed
Projectorz-sorting (not as jumpy anymore).- Fixed Orthographic projection (was y-inverted).
- Hmmm.. lib file size starting to get too big...
2010 10 28 - r25 (54.480 KB)
WebGLRenderernow up to date with other renderers! (alteredq)- .obj to .js python converter (alteredq)
- Blender 2.54 exporter
- Added
MeshFaceMaterial(multipass per face)- Reworked
CanvasRendererandSVGRenderermaterial handling2010 10 06 - r18 (44.420 KB)
- Added
PointLight
CanvasRendererandSVGRendererbasic lighting support (ColorStroke/ColorFill only)
Renderer>Projector.CanvasRenderer,SVGRendererandDOMRendererdo not extend anymore- Added
computeCentroidsmethod toGeometry2010 09 17 - r17 (39.487 KB)
- Added
Light,AmbientLightandDirectionalLight(philogb)
WebGLRendererbasic lighting support (philogb)- Memory optimisations
2010 08 21 - r16 (35.592 KB)
- Workaround for Opera bug (clearRect not working with context with negative scale)
- Additional
Matrix4andVector3methods2010 07 23 - r15 (32.440 KB)
- Using new object
UVinstead ofVector2where it should be used- Added
Mesh.flipSidedboolean (false by default)
CanvasRendererwas handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1)
ParticleBitmapMaterial.offsetadded- Fixed gap when rendering
Face4withMeshBitmapUVMappingMaterial2010 07 17 - r14 (32.144 KB)
- Refactored
CanvasRenderer(more duplicated code, but easier to handle)
Face4now supportsMeshBitmapUVMappingMaterial- Changed order of
*StrokeMaterialparameters. Now it'scolor,opacity,lineWidth.
BitmapUVMappingMaterial>MeshBitmapUVMappingMaterial
ColorFillMaterial>MeshColorFillMaterial
ColorStrokeMaterial>MeshColorStrokeMaterial
FaceColorFillMaterial>MeshFaceColorFillMaterial
FaceColorStrokeMaterial>MeshFaceColorStrokeMaterial
ColorStrokeMaterial>LineColorMaterial
Rectangle.instersectsreturned false with rectangles with 0px witdh or height2010 07 12 - r13 (29.492 KB)
- Added
ParticleCircleMaterialandParticleBitmapMaterial
Particlenow useParticleCircleMaterialinstead ofColorFillMaterial
Particle.size>Particle.scale.xandParticle.scale.y
Particle.rotation.zfor rotating the particle
SVGRenderercurrently out of sync2010 07 07 - r12 (28.494 KB)
- First version of the
WebGLRenderer(ColorFillMaterialandFaceColorFillMaterialby now)
Matrix4.lookAtfix (CanvasRendererandSVGRenderernow handle the -Y)
Colornow using 0-1 floats instead of 0-255 integers2010 07 03 - r11 (23.541 KB)
- Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx kikko)
Scene.add>Scene.addObject- Enabled
Scene.removeObject2010 06 22 - r10 (23.959 KB)
- Changed Camera system. (Thx Paul Brunt)
Object3D.overdraw = trueto enable CanvasRenderer screen space point expansion hack.2010 06 20 - r9 (23.753 KB)
- JSLinted.
autoClearproperty for renderers.- Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
- Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
2010 06 06 - r8 (23.496 KB)
- Moved UVs to
Geometry.
CanvasRendererexpands screen space points (workaround for antialias gaps).
CanvasRenderersupportsBitmapUVMappingMaterial.2010 06 05 - r7 (22.387 KB)
- Added Line Object.
- Workaround for WebKit not supporting rgba() in SVG yet.
- No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx Gregory Athons).
2010 05 17 - r6 (21.003 KB)
- 2d clipping on
CanvasRendererandSVGRenderer
clearRectoptimisations onCanvasRenderer2010 05 16 - r5 (19.026 KB)
- Removed Class.js dependency
- Added
THREEnamespace
Camera.x->Camera.position.x
Camera.target.x>Camera.target.position.x
ColorMaterial>ColorFillMaterial
FaceColorMaterial>FaceColorFillMaterial- Materials are now multipass (use array)
- Added
ColorStrokeMaterialandFaceColorStrokeMaterial
geometry.faces.aare now indexes instead of references2010 04 26 - r4 (16.274 KB)
SVGRendererParticle rendering
CanvasRendererusescontext.setTransformto avoid extra calculations2010 04 24 - r3 (16.392 KB)
- Fixed incorrect rotation matrix transforms
- Added
PlaneandCubeprimitives2010 04 24 - r2 (15.724 KB)
- Improved
Colorhandling2010 04 24 - r1 (15.25 KB)
- First alpha release
Monday, August 1, 2011
mrdoob/three.js - GitHub - thanks @robhudson
via github.com
 
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