Friday, April 30, 2010
Wednesday, April 28, 2010
Tuesday, April 20, 2010
A really fun afternoon project. And cheap! $24 is enough material to create 3 swords. You can see our step by step process in our Flickr set. http://www.flickr.com/photos/merwin/sets/72157623772416077/
Thursday, April 8, 2010
nvie.com » Blog Archive » A successful Git branching model via @robhudson - my new development model
Tuesday, April 6, 2010
Quake II and the Quake logo are trademarks of id Software.
Note: We recently reset the repository to clean some things up, so if you cloned it you may find that the commit ids no longer match, and you'll need to re-clone. Our apologies for any inconvenience.
The Quake II GWT port brings the 3d gaming experience of Quake II to the browser.
In the port, we use WebGL, the Canvas API, HTML 5 <audio> elements, the local storage API, and WebSockets to demonstrate the possibilities of pure web applications in modern browsers such as Safari and Chrome.
To make the Jake 2 code work with GWT, we have
- Created a new WebGL based renderer
- Ported the network layer for multiplayer games from UDP to the WebSocket API
- Made all resource loading calls asynchronous
- Created a GWT implementation of Java nio buffers based on WebGL arrays (to be ported to ECMAScript Typed Arrays)
- Implemented a simple file system emulation for saving games and preferences using the Web Storage API
id Software for building a great game and having the foresight to open-source it. Bytonic Software for doing the Java port, and proving it could be just as fast as the native one. Vladimir Vukićević for his pioneering work on Canvas3D and WebGL. Compatible browsers Building and running the code FAQ Discussion group From Ray From Joel
I am SO sick of hearing that the iPad sucks because it doesn't have Flash. This is an example of what HTML5 is capable of. Do you still think that you need Flash to create great interactives? Seriously?